Saturday, March 23, 2013

It's over!

Eric slows to 45
Gil maintains 40

Johnny moves straight, T-Boning Eric. Johnny has an MG front connected to a Bumper Trigger, which DOES hit Eric, but all his metal armor absorbs it. Eric has a BT'd front Sand Discharger and Mini Rocket. The Rocket hits doing 1D-1 damage & he rolls a 1.

The ram damage is enough to take out Johnny's front armor, PP, driver and back armor - full kill to Eric.

Had Eric not slowed he might have been taken out, but since he slowed... His metal ramplate took most of the hit and the plastic underneath was destroyed, but no damage went internal.

At this point I checked for concussion effects - Eric was NOT concussed - so he has 120 points and is sitting at zero speed. He MADE his control roll, so he's not out of control.

Duel ends in Turn 7 Phase 2 with Eric Freeman at 120 points.

I hope you all had a GREAT time! I WILL be doing another event ASAP... I've already started thinking about the division as well as the arena... Still doing some looking... I'm not 100% set on either item, so if you have a preference please email me

Congrats to Eric! Good show from Johnny there at the end, and a good show from all of you.


Friday, March 22, 2013

T7P1 Combat

Turn 7 Phase 1
Combat

Oil 1 ignites into Flaming Oil 2
Johnny fires his GG at Eric, missing

Turn 7 Phase 2

I need speed from Eric & Gil...

T7P1 - movement concluded

Johnny makes a D5 bend left

Combat

holding for Eric, Johnny & Gil



T7P1 - Eric's second inch

Eric makes a D5 bend left

Holding for Johnny - then combat



Thursday, March 21, 2013

T7P1 - more movement

Gil moves straight
Curt makes a D1 left bend
Brent makes a D1 right bend
Chris rolls onto his right side

holding for Eric's second inch...

(then I'll hold for Johnny's second inch)







T7P1 - Johnny's movement

Johnny moves straight

Gil & Curt move at the same time - holding for Gil



T7P1 - Eric's movement

Eric moves straight

now holding for Johnny...



Wednesday, March 20, 2013

T7P1 begins

Turn 7 Phase 1
Chris is rolling at 80
Eric maintains 70
Johnny accelerates to 65
Gil makes no reply and maintains 40
Curt accelerates to 40
Brent is coasting at 35

Chris rolls onto his top, taking damage

holding for Eric


Tuesday, March 19, 2013

T6P5 - movement concluded


Brent moves straight
Curt moves straight
Chris moves 1" along his vector then rolls onto his left side, taking damage

Combat
None

Turn 6 End of Turn
Roger continues to burn
Chris fails to catch fire
Brent catches fire

Turn 7 Phase 1
I need speed from Johnny & Gil...


T6P5 - Gil's Movement

Gil makes a D1 right bend

Holding for Brent

Brent - your driver is alive and in control, but with your PP gone you will slow automatically by 5 mph each Phase 3. If you'd like to just bow out, I can have you move straight and coast to a stop. If you'd like to maneuver and/or slow more, you can.



T6P5 - Johnny's movement

Johnny makes a D3 bend left

Holding for Gil...



Monday, March 18, 2013

T6P5 - Eric's movement

Eric makes a D1 drift right, sideswiping Chris.
Eric's right bumper trigger activates an Oil discharger on that side.
Eric's right armor is damaged, but Chris has no right armor. His driver is killed in the collision and his car is out of control.

Eric now has 80 points. If he still has 80 points in 5 turns and no one else has at least that many then he will be declared the winner.

Holding for Johnny's movement.



T6P5 - movement begins

Chris maintains 80
Eric maintains 70

Chris moves straight

Holding for Eric...



T6P4 - movement concluded

Johnny moves straight

Combat

none

Turn 6 Phase 5

I need speed from Chris & Eric...



T6P4 - Eric's movement

Eric makes a D2 right bend

holding for Johnny...



Saturday, March 16, 2013

T6P4 - begins

First - if you're following this blog, you'll notice I've been "not" posting... I've been on Spring Break all week and been enjoying the time off. I've had good access on my phone, but not much time in front of the laptop...

Turn 6 Phase 4
Chris maintains 80
Eric maintains 70

Chris moves straight

Holding for Eric...



Sunday, March 10, 2013

walkarounds & score


Current Score

Curt 40
Eric 40

Walkarounds updated

Updated walkarounds due to recent events...

Gate 1 - Gil with The Goldfish - Luxury, Sloped, 4 tires, Hubs Front & Back, Guards Back, AC with HD ammo Front, Dropped Liquid Back, Dischargers Front, Back, Left, Right, Top, Under, Gas Engine, Driver & Gunner - left discharger used, back left guard destroyed, back left tire damaged

Gate 2 - Roger with Moosemod - Luxury, 4 tires, 2 Anti-Tank Guns with HEAT ammo front, 2 Rockets Back, Electric PP, Driver Only - front right wheel gone - plastic armor, left & right armor gone, PP destroyed, Driver killed

Gate 3 - Eric with Rockets Red Glare - Luxury, Spoiler & Airdam, 4 tires, Hubs Front & Back, Guards Front & Back, Ramplate, Targeting Laser Left, 3 Rocket Launchers Left, Rocket Front, Dischargers Front, Back & Under, 2 Dischargers Left, Right & Top, Gas Engine, Driver Only - 1 discharger left right & top already fired - plastic armor

Gate 4 - Curt with Double Barrel Boom Stick - Luxury, Spoiler & Airdam, 4 tires, Hubs both front tires and back left, Guards back, Ramplate, 2 Large Bore front, 2 Mine Flingers Left, Sand Discharger Front (used), 2 Dischargers Left, Right & Top, Electric PP, Driver & Gunner

Gate 5 - Chris with CJ's Banshee - Mid-Sized, Sloped & Streamlined, Spoiler & Airdam, 4 tires, Hubs front, Guards back, VMG w/HD ammo in Turret, Discharger back, 2 Dischargers left & right, Electric PP, Driver Only - plastic armor - right side armor gone

Gate 6 - Johnny with Sippy Cup - Sedan, 4 tires, GG in Turret, Small Bore front, Dropped Solid back, Electric PP, Driver Only - plastic armor, right side armor gone, no damage internal

Gate 7 - Brent with SAGE Thumper EXP Plus - Luxury, 4 tires, Hubs front & back, Guards back, Laser in Turret, Discharger left, right & back, Electric PP, Driver Only - Plastic armor, right side armor gone, APHR behind blow through concealment on left & right, 3 APHR's behind BTC on front - left and right side armor gone, PP destroyed

Gate 8 - Craig with Jackal 3XT-35 - X-Hvy Trike, 3 tires, Cycle Guard front, Guards back, AC left, AC right, Dropped Liquid back, Gas Engine, Cyclist Only - metal armor over FP plastic armor, driver killed, car exploded

T6P3 - movement concluded

Chris makes no reply, moving straight.
Eric moves straight.

Combat
Eric fires his TL at Brent, hitting his left side. The three RL's follow and all three hit. Brent's PP is destroyed, making him a full kill (his Laser will not fire without the PP). Debris is dropped.

Eric scores 40 points and Brent loses 40, bringing the score to 40 for Curt and 40 for Eric.

I'll be posting an updated walkaround next.

Turn 6 Phase 4

I need speed from Chris & Eric...


Saturday, March 9, 2013

Thursday, March 7, 2013

T6P2 - combat - missed post

Not sure why this didn't get here, but here's what ALREADY happened last phase...


Turn 6 Phase 2
Combat

Chris fires his VMG at Brent, hitting his left. All the damage goes internal.
Brent fires his Laser at Chris, hitting his right side. An APHR follows, taking the rest of the right armor and sending damage internal. Debris is dropped.

T6P3 Speeds

Turn 6 Phase 3
Speeds
Chris maintains 80
Eric maintains 70
Brent slows to 35

Holding for Chris, as he moves first...

Current speeds -

Chris - 80
Eric - 70
Johnny - 55
Gil - 40
Brent - 35
Curt - 30

Current map -


Wednesday, March 6, 2013

Monday, March 4, 2013

T6P2 speed & movement begins

Curt accelerates to 30

Chris moves straight
Eric makes a D1 drift left
Johnny makes a D2 left bend.
Brent makes a D1 left bend.

Holding for Gil, then holding for combat





T6P1 - combat


T6P1 Combat
Johnny fires at Chris, hitting his left side. Debris is dropped.

Turn 6 Phase 2

I need speed from -

Chris
Eric
Brent



Friday, March 1, 2013

T6P1 - rest of movement

Johnny moves straight.
Brent moves straight.
Gil makes a D4 right bend.
Curt makes a D6 left bend.
Chris moves straight.
Eric moves straight.
Johnny moves straight 1/2".

Combat

Holding for combat from everyone...






T5 ends

Had a couple of things happen that had NO effect on the map, so doing a catch up here... :-)


Turn 5 Phase 5
Combat
Chris fires his VMG at Brent, hitting his back armor and destroying the discharger there.

Brent fires his Laser at Chris, hitting his front.

Turn 5 End of Turn
Roger continues to burn.
Chris takes a burn mod from Brent but fails to catch fire.

Turn 6 Phase 1
Chris maintains 80

Eric maintains 70
Johnny accelerates to 55
Brent maintains 50
Gil slows to 40
Curt maintains 20

Chris makes a D2 left bend.
Eric makes a D1 left bend.

Holding for Johnny - then Brent - then Gil...